Sunday, 5 May 2024
Videogames: Kim Kardashian
Videogames: Lara Croft Go
Language:
1) Lara Croft's initial appearance was in the 1996 Eidos Playstation game Tomb Raider, which was the first computer game to feature a female protagonist rather than as a supporting role.
2) Tomb Raider's narrative and the creation of Lara Croft as a character was significantly influenced by the classic Indiana Jones films.
3) Lara Croft has long since moved past being just a videogame character. She has featured in blockbuster films, the original was released in 2001, starring Angelina Jolie as Lara; the character was rebooted with the release of a new Tomb Raider movie in 2018. As well as this, Lara Croft has been featured excessively upon magazine covers, to the point where she has appeared on them more times than any supermodel. There have been advertising tie-ins, merchandise, comic books and spin-offs featuring the character. The franchise has had numerous incarnations before Lara Croft Go in 2015.
4) Lara Croft Go was released in August 2015 for Android, iOS, Windows and Windows Phone devices. Versions for PlayStation 4, PlayStation Vita and Steam were released in December 2016.
5) Lara Croft Go comprises of many action-adventure elements, therefore it's a hybrid genre. Also, this game is a ‘turn-based puzzle’ which involves by-passing enemies and unlocking paths in a sequential manner which suits the ‘short timespan’ that people can sometimes commit to mobile gaming. It faithfully preserves element of original Tomb Raider game and brings the original adventure up to date.
6) The three-act narrative structure proceeds from an orientation stage through various complications and blockages to a simple resolution.
7) Lara is depicted as athletic with brown eyes and hair, frequently tied back in a plait or ponytail. Her costume is usually a blue tank top, light brown shorts, calf high boots and long socks. Accessories and props include gloves, a backpack, a utility belt with holsters and two pistols. Most stories feature her being stranded on a mysterious, far away island, therefore emphasising the action-adventure genre.
8) Lara comes across opponents including lizards, snakes and spiders. There are not many different enemies as memory is key.
9) Lara Croft Go explores the ruins of an ancient civilization in the Amazon Jungle. This differs from previous games, which are set in four different zones: Peru, Greece, Egypt and the lost continent of Atlantis.
10) Originally, Lara Croft was depicted as a sex symbol in an attempt to appeal to young men, who made up most of the videogame fanbase. She was shown to hold an unrealistic, over-exaggerated standard of beauty which some believed defied the entire point of her being an independent, strong female protagonist. Now, Lara Croft has grown to become much more than an object of sexual desire, but rather her own individual, fearless being.
Representations:
1) Women in videogames are typically presented in an excessive, sexualised manner in order to appeal to the male-dominated fanbase. Their body features and figure are particularly exaggerated to make them appear more desirable and they are rarely perceived to be independent, strong-willed characters but rather a source of attraction.
2) Lara Croft reinforces stereotypes as she is conveyed to be an object of sexual desire. Her body features were particularly exaggerated in early versions of games. She is also deliberately designed, from her body figure to the revealing clothes she wears, to appeal to a wide male fanbase by having features which most men would perceive to be "perfect".
3) Lara subverts stereotypes through her being an action hero, which is usually typical of male characters in videogames. She is also an empowering female heroine who solely operates independently, which is atypical of most female representation within the media.
4) A reason as to why many believe that the video games industry is overtly sexist and requires change is due to the representation of women within these games. They are typically portrayed in unnecessarily revealing clothing, as well as their figure and body type being made very prominent. Contrastingly, male characters within video games are almost always covered and their bodies are not depicted in an exaggerated way in order to draw attention to them as opposed to the design of female characters within videogames. This is seemingly representative of how male-dominated the industry is as female characters are intentionally designed to appeal towards the likes of men, therefore the industry must change and become more inviting towards new female fans.
5) I feel as though Lara Croft serves as an empowering, inspirational woman towards the minority of females in the video game fanbase, however due to the superfluous, sexualised way in which she was designed in order to appeal towards the male-dominated fanbase, some may perceive her to be an object of sexual desire.
Industries:
1) PEGI stands for Pan European Game Information.
2) PEGI is a European video game rating system established to help consumers make informed decisions when buying video games or apps, through the use of age recommendations and content descriptors.
3) Lara Croft Go was created by Square Enix in 2014.
4) Lara Croft Go is the combination of two successful franchises - Lara Croft Tomb Raider and the Hitman Go mobile game.
5) Tomb Raider is a media franchise that originated with an action-adventure video game series created by British gaming company Core Design. Square Enix developed Hitman Go in 2014 based on the successful Hitman game franchise.
Audience:
1) An audience may enjoy playing Lara Croft Go due to the imaginative and elaborate storyline. Also, the fact that you can play it from your phone may be appealing to some players as it allows them to play at any time, whenever they desire.
2) An aspect of Lara Croft Go that makes it immensely appealing towards consumers is its phone-based gameplay. They would be able to play the game whenever they feel like it, whether it's after work/school, whilst travelling, or before bed. This eradicates the need for a gaming console e.g. a PlayStation in order to play the game; they have complete liberty to do so from the comfort of their own phone which can be moved around, meaning that they can play the game outside of their home.
3) Acrobatics and platforming are key features of a Tomb Raider adventure, therefore her animation is based upon the adventure genre of the game, in order to align with the abundant settings and complex narrative. She was also designed to have a provocative figure and dressed in overly revealing clothes in order to appeal to the male-dominated videogame fanbase.
4) Personal relationships applies to Lara Croft Go as audiences may feel as though they care for Lara's character and may be concerned about her outcome and survival. Lara Croft Go also offers diversion/entertainment due to the captivating narrative of the game which may deviate an audience away from their normal lives. Surveillance could perhaps be a prominent aspect of the game as it educates the audience on survival skills and allows them to view exotic settings.
5) The target audience for Lara Croft Go consists of the following: those interested in the quality of the innovative gameplay. those with brand loyalty to the Hitman Go series, those with brand loyalty based on the feminine empowerment displayed, those with brand loyalty based on nostalgia or even the sexualisation of Lara Croft (especially if they played older Croft games when at a formative age). Brand loyalty contributes to the overall target audience as many may feel more inclined to play the game if they have a pre-existing connection towards it.
Monday, 18 March 2024
History of Videogames
1) The first videogames were designed for rapid codebreaking, based on post-war mainframes. They were fairly straight-forward and consisted of relatively simple gameplay.
Monday, 4 March 2024
The Times: Audience and Industries
The Times: Language and Representations
The Times: Introduction
Daily Mirror: Audience and Industries
Audience:
1) The Daily Mirror's audience typically consists of predominantly older people, with almost half of the audience being over the age of 65. Most would be in the C1, C2 DE social classes. Their psychographic groups would likely be the "struggler", the "resigned" or the "mainstream".
2) The Daily Mirror stories may appeal to its audience as they focus on social, left-wing values and issues which affect the working class, therefore readers may feel as though their struggles are being addressed through this newspaper. They also do not hold members with higher statuses in society - the Royal Family for instance - up to a high standard, instead portraying them in a bad light which may please people who do not support them.
3) A reader may enjoy reading The Daily Mirror due to surveillance. This means that they are able to educate themselves on worldly issues and events taking place within the UK and around the world, whether it is politics or celebrity gossip (also serving as entertainment).
4) Print adverts are usually read more by older audiences as younger readers are now able to access stories and video content online or through social media, allowing new generations to personally engage with the stories.
5) The inside-page story of the CSP pages are specifically constructed to appeal to The Daily Mirror readers through the distribution of text and images. For example, images dominate most of the page, leaving little space for much text. The text is also bold and large in size, which is typical of a tabloid newspaper as they are usually read for entertainment and gossip. This may attract The Daily Mirror readers, who tend to be a part of the lower classes. The pictures provided of government leaders and the Royal Family are also quite unflattering, therefore indicating that The Daily Mirror and its readers are not in favour of them.
Industries:
1) The Daily Mirror is owned by a conglomerate named Reach. More recently, they are struggling due to the influx in usage of the internet; The Daily Mirror audience is much older now for this reason.
2) From 2018-2024, The Daily Mirror editor was Alison Phillips. The Daily Mirror exposed the Partygate scandal, which brought down the ex-PM Boris Johnson. This is when a series of allegations indicated that a party was held in December 2020, during a time in which COVID-19 restrictions were still viewed as a necessity in order to prevent a mass outbreak. The public were outraged due to Boris publicly issuing a ban on large gatherings, as a result "cancelling Christmas", though he ended up going against his own words.
3) The Daily Mirror's circulation has decreased immensely since 1990, from selling 3 million a day to 250,000 a day in 2023.
4) In order to counteract the gradual decrease in print sales and the growth of the internet, The Daily Mirror has created the mirror.co.uk website, as well as social media accounts on all major sites. The move towards a multi-platform landscape means that it publishes and synchronises across its print, desktop and mobile platforms, providing this online content for free.
5) Familiarity - it is culturally close to Britain as the effects of climate change will have an immense impact on Britain.
Amplitude - it involves a large number of people as the whole world will be affected by the effects of climate change.
Elite nations and people - it depicts a number of political leaders and their efforts to overcome the issue of climate change.
Negativity - the story is quite saddening and may upset people, as it is a crucial issue, however these stories tend to grab the attention of audiences more.
Balance - the front page includes multiple other stories, e.g. the 'Pride of Britain Awards' in order to balance the stories upon distressing issues such as climate change.
Sunday, 3 March 2024
Daily Mirror: Language and Representations
Language:
1) Masthead: the title block of the newspaper
Pug: something to catch reader's eye
Splash Head: the lead story
Slogan: sums up ethos of newspaper
Dateline: date newspaper was published
Kicker: story at the top of the newspaper to draw interests in the content
Byline: gives the name of the journalist/writer
Standfirst: introductory paragraph usually in bold
2) A copy of the Daily Mirror costs £1.20 to purchase today.
3) The main stories on the CSP edition of the Daily Mirror revolve around the issues of climate change, and how time is running out to prevent it. They also focus on Boris Johnson and his warnings about it; following the UN's indication that the last 7 years have been the hottest on record.
4) The news choices and content on the Daily Mirror is specific to a typical tabloid newspaper as it provides a distinct balance between hard news and soft news. It also portrays many different images which take up most of the space on the newspaper, and it does not include as much writing as opposed to a typical broadsheet newspaper, which includes more advanced language.
5) There is an unbalanced distribution of images, headlines and text on the front page of the Daily Mirror - with the images dominating most of it. This is typical of a tabloid newspaper, which usually includes less writing and more photos. As well as this, the splash head headline is purposely written in huge, white sans serif font, in order to make it appear all the more captivating towards the reader and stand out in the midst of the other stories on the page.
Representations:
1) The Daily Mirror is in favour of the Labour Party. This is evident through the way in which they voice the problems of the working class and criticise the rich - including the Conservative Party - shown by the unflattering photos displayed of Boris Johnson, the ex-leader of it.
2) The Daily Mirror 'Pride of Britain Awards' represents ordinary British people by presenting awards to members of the British public for their inspiring and extraordinary efforts, which provides a sense of community within British society.
3) Climate change is represented as an issue within The Daily Mirror through its splash head - which demonstrates an extensive article which revolves around the risk of climate change, as well as the pug which depicts a forest fire with the phrase 'Heat is on' in bold, white, capitalised sans serif font - captivating the eye of the reader.
4) Environmental protestors such as Greta Thunberg are represented in The Daily Mirror through articles which are included within the inside spread, conveying their concerns regarding the issue of global warming and climate change, as well as criticism of politicians and government officials across the world for their incompetence on tackling this issue. She is shown to almost be more superior than these politicians for speaking up on issues which they remain quiet about, therefore indicating that she is respected by The Daily Mirror.
5) Political leaders are dishonoured within The Daily Mirror, an example of this being the pictures provided of the ex-PM Boris Johnson, which portray him in an unflattering right, suggesting that The Daily Mirror does not support him or his ideas. The same goes for King Charles II, which implies that The Daily Mirror are not in favour of the royal monarchy, which subverts typical representations of aristocratic British society shown in the media.
Monday, 22 January 2024
Introduction to Newspapers
1) A tabloid newspaper would typically consist of soft news, e.g. showbiz gossip, celebrities, sports and lifestyle - primary sources of entertainment. They tend to include more photographs and headlines as opposed to a broadsheet newspaper.
Monday, 15 January 2024
Blog tasks: Marcus Rashford CSP
Language
- brand identity (logo)
- navigation bar (menu)
- central images
- multi-media features (e.g. videos, pictures etc)
- links to other social media sites (integration)
- biography
- sponsored partners/ambassadors
- book club
- logo (profile picture - brand identity)
- bio (personal information)
- images/videos
- online engagement
Thursday, 11 January 2024
December mock exam: Learner Response
1) Feedback:
Score: 65/84
Grade: 8
WWW: Wajiha, excellent paper from you - really impressed with your 20 mark responses, lots to credit.
EBI: Naturally, very difficult to pick up on these but for Q5 you need to draw more of a comparison between the CSP and MR.
2) 1.1 - all sounds generated within the world of the drama, 1.2 - any example of dialogue from the extract such as ‘When Lyra says, “So you’re a kitchen boy then?”
3) The opening shot in the extract focuses on the omelette in Will’s hand – almost a close-up – with handheld camera movement following the plate to the table. This focus on the food Will has cooked seems to establish him as the less dominant person in the relationship. The medium shot of Lyra suspiciously looking at the food reinforces this power imbalance in their relationship.
The wide shot and slow dolly/tracking through the open doors shows both characters together sitting at the table. This deliberately places both characters in the same frame as the conversation becomes more friendly and less guarded. The camerawork is communicating the growing friendship between Lyra and Will and helps to foreshadow the suggestion (in the very next shot) from Will that they team up and work together. The slow dolly/track at this point signals to the audience that something important is happening; their relationship is changing. It works in a similar way to a zoom.
As Lyra walks into the house, the camera moves backwards with her – a faster-paced dolly shot to signal to the audience that things are changing, the relationship is moving on. Will is left out of focus and trying to keep up – once again communicating to the audience the power imbalance in Lyra’s favour.
4) Lyra’s costume subverts feminine stereotypes. It is blue, practical and does not emphasise her figure or draw attention. It helps to establish Lyra as a practical, confident character who is used to surviving on her own.
Will’s expression and body language is very timid which subverts masculine stereotypes. In contrast, Lyra’s movements and expressions exude confidence. This can be seen in the extract both outside at the table and later when discussing which beds they will take.
5) There are also positive representations of teens in which attributes such as freedom, independence, creativity and social awareness are likely to be emphasised. Some frequently represented characteristics of teenagers may be seen as positive by younger audiences but as negative by older audiences. These include rebelliousness, openness to change, liberal values on matters such as sexuality and a much stronger commitment to friendship groups than to family or country.
A notable difference between the two CSPs can be found in the approaches to diversity. There is no evidence of diversity at all in DW (unless you count the presence of aliens). The teens and younger characters in HDM are drawn from a more diverse background with Will being mixed race.
Susan is clearly in touch with popular culture. As a stereotypical teenager, she is engrossed in pop music on her radio and her modern clothes differentiate her from the teachers. In spite of her intellectual superiority, she is polite and deferential to her teachers. She is not afraid, though, to challenge her ‘grandfather’, the Doctor, in order to defend Barbara and Ian.
6) User-generated content is content created by regular people, rather than brands. An example of this includes a video I post on TikTok.
7) By the end of 2019, the influencer marketing industry was worth some $8bn a year. One recent report by Insider Intelligence predicted that it would grow to $15bn globally by the end of 2022.
There is an army of influencers: social media users and celebrities with large, devoted followings, who give their followers access to a carefully curated version of their lives. In this “authentic” context, sponsored content, known as “sponcon”, has proved a potent tool for selling products.
Some media theorists have suggested that in the digital age it is audiences that have the power rather than companies, industries or traditional celebrities. Social media and YouTube levels the playing field and gives ordinary people the chance to create and share content. This would suggest that celebrities and influencers do not have more power than ever before and in fact the internet is a democratising force giving power to normal people.
8) The nature of media production, including by large organisations, who own the products they produce, and by individuals and groups.
How the media operate as commercial industries on a global scale.
The ways in which the media re-present the world and construct versions of reality.
9) 8/10.
10) Magazines (specifically Heat), social and cultural contexts and Stuart Hall's Reception theory.
Friday, 8 December 2023
Pre-production
SCRIPT
INT. INSIDE HER HOUSE
VIA IS SITTING ON THE SOFA, A BOOK IN HAND, QUITE ABSORBED IN HER READING.
VIA'S SISTER, REINA, ENTERS.
REINA (SITTING DOWN BESIDE HER):
Mum said dinner's almost ready.
VIA (WITHOUT LOOKING UP):
Alright, coming, just let me finish this chapter.
REINA:
What are you reading, anyway?
VIA:
A book some woman gave me at the shop today. Got it for free, too.
REINA:
Bit sketchy.
VIA:
Maybe. It's good though so far - it's about some girl running away from some evil mystical creature that's trying to catch her.
REINA:
That sounds boring.
VIA (THROWING A PILLOW AT HER):
To you. Go away.
VIA TURNS OVER A PAGE, CONFUSED. SHE SEES THAT THE REMAINING PAGES ARE BLANK.
VIA:
That's weird. The book just finishes here, the last chapter is empty.
REINA (THROWING THE PILLOW BACK):
Makes sense why you got it for free. Anyways, Mum said that we have to set the table.
VIA:
Fine, I'm coming.
SHE SETS THE BOOK ON THE TABLE, LEAVING IT OPEN ON THE FIRST EMPTY PAGE.
EXT. A PARK
VIA'S EYES SLOWLY OPEN. SHE LOOKS AROUND, CONFUSED BY HER SURROUNDINGS.
VIA:
Where am I?
SHE IS BRIEFLY DISTRACTED BY A RUSTLING IN THE BUSHES. SHE WALKS CLOSER TO IT.
VIA:
What-
A PAIR OF EYES STARE BACK AT HER.
VIA BEGINS TO RUN, WITH SOMETHING SPRINTING NOT FAR BEHIND. SHE FINDS HERSELF RUNNING INTO A MAZE.
SHE LOOKS AROUND DESPERATELY, WARY OF WHATEVER IS AFTER HER.
SHE ENDS UP IN A DEAD END, BREATHING HEAVILY, THE CREATURE CREEPING CLOSER.
JUST AS SHE ATTEMPTS TO RUN, SOMETHING SLASHES HER ARM. SHE CLUTCHES IT, LOOKING DOWN TO SEE A CLAW-SHAPED SCRATCH THAT'S BLEEDING.
SCREEN GOES BLACK.
INT. INSIDE HER BEDROOM
VIA WAKES UP, BREATHING HEAVILY. SHE LOOKS TO HER BEDSIDE TABLE AND SEES THE BOOK OPEN THERE. SHE SIGHS HEAVILY, RELIEVED.
VIA:
Thank god, I was just dreaming.
SHE FEELS A SUDDEN PAIN ON HER FOREARM, AND WINCES SLIGHTLY, ROLLING HER SLEEVE UP.
SHE LOOKS DOWN AT HER ARM, AND SEES A CLAW-SHAPED MARK. HER BREATH HITCHES.
THE PHONE ON HER BEDSIDE TABLE STARTS TO RING.
VIA (TAKES A DEEP BREATH, HER FACE PALE, AND ANSWERS IT):
Hello?
(STATIC IS HEARD FROM THE OTHER END)
VIA (WHISPERS SHAKILY):
Who is this?
(CALL ENDS HASTILY)
SOMEONE RINGS THE DOORBELL. VIA HEARS THE SOUND OF THE LETTERBOX SLAM SHUT. SHE RUNS DOWNSTAIRS.
SITTING ON THE MAT IS A NOTE, WHICH READS A SET OF WRITING.
UNKNOWN VOICE (VOICEOVER):
TO VIA. THANK YOU FOR FINISHING MY STORY! KEEP YOUR EYE OUT FOR THE SEQUEL. IT MAY COME SOONER THAN YOU EXPECT...
VIA OPENS THE DOOR AND CHECKS OUTSIDE, TO SEE NO ONE THERE. PERPLEXED, SHE SHUTS THE DOOR, FROWNING.
SCENE FINISHES.
FADE TO BLACK
END
SHOT LIST
Living room
LONG SHOT - displays Via reading her book
TWO SHOT - Via and her sister talking
CLOSE-UP - of the book
Park
CLOSE-UP/HIGH ANGLE - Via waking up
WORMSEYE VIEW - Via checking the bushes
OVER-THE-SHOULDER SHOT, CLOSE-UP, EXTREME CLOSE-UP, LONG SHOT - chase scene
Bedroom
CLOSE-UP - of the book, and Via's wound
LONG SHOT - Via running down the stairs
CLOSE-UP/EXTREME CLOSE-UP - the note
MISE-EN-SCENE
Costume: light coloured clothes for Via, dark coloured clothes for antagonist, creates a sense of juxtaposition or binary opposition (light vs dark, good vs evil).
Lighting/time of day: chase scene happens when it is somewhat dark, reinforces a sense of eeriness.
Actors: two teenage girls and an actor (miscellaneous age and gender) for the creature.
Make-up and hair: neutral
Props: a book, a candle, a telephone, a note
Setting: a house and a park
Saturday, 2 December 2023
Coursework: Statement of Intent
STATEMENT OF INTENT
Title: The Debt of Time
Genre: Fantasy
Extract: Final two minutes of the pilot episode
My extract will follow the story of a teenage girl who discovers a diary which appears to be other-worldly, unaware that the same diary is being pursued by a corrupt society which intends to use its power for evil. The ideology of the society is to convey the unscrupulous nature of an arbitrary government, representing real-life issues of today's day and age. She later discovers an ominous lamp on her doorstep (use of Barthes' enigma codes) which, upon opening, transports her to an unfamiliar room where she meets a girl who looks eerily identical to herself, clutching the very same diary in her hands.
To create a disruption in the narrative, I will include a chase scene between my protagonist and an antagonist (both contributing to Propp's character theory), which will be the disequilibrium - an example of Todorov's equilibrium theory. A physical conflict will ensue, resulting in her being injured. She then wakes up from her sleep, believing it was a dream, and comes to realise she still has her injury.
Camerawork:
- establishing shot: to provide a view of the setting
- over-the-shoulder shot: to capture the perspective of each character
- close-up shot: allows the audience to focus all of their attention on a particular person/object
- low angle: to convey a sense of authority
- handheld camera movement: provides an authentic, first-person view
Mise-en-scene:
- setting: four different locations to maintain the flow of the narrative
- lighting: dim and dreary, which connotes eeriness
- props: a diary, telephone, lamp
- costume: protagonist wearing light colours, antagonist wearing black attire (binary opposition - light vs dark, good vs evil).
Sound:
- diegetic: characters' dialogue, footsteps, telephone and doorbell ringing, distorted phone call
- non-diegetic: background music to create a sense of tension and build up suspense
Representations:
My protagonist will be a 13-year-old teenage girl named Via, who discovers a majestic, unearthly diary - a distinct portrayal of the fantasy genre. Typical gender stereotypes are subverted as the main character is a young, independent female, as well as a member of the BAME community (South Asian descent), which is severely lacking within the mainstream media. My antagonist is younger, subverting the stereotype that villains comprise of predominantly older people.
Audience Pleasures:
To appeal to my target audience (family with teenagers), my media extract will explore darker and sinister themes. The targeted psychographic groups are "the explorer" and "the mainstream", as well as those interested in TV series revolving around adventure and discovery.
- visceral pleasure: audience experiences the physical thrill and anticipation of watching a chase scene
- vicarious pleasure: audience is exposed to elements of fantasy, unlike anything within their daily lives
- personal identity: teenagers may relate to the characters as they are of similar age
- personal relationships: audience cares about the fate of the protagonist, they will be concerned about what will follow
Monday, 27 November 2023
Introduction to OSP: Influencers
Influencers
1) YouTube first launched in February 2005, Instagram launched in October 2010 and Twitter initially launched in March 2006.
2) An influencer is a person with the ability to influence potential buyers of a product or service by promoting or recommending the items on social media. They typically have a large amount of followers on different social media sites, predominantly Instagram, YouTube, Twitter and TikTok.
3) An example of an influencer is Bella Hadid, who currently has 61.1 million followers on Instagram. She is the ambassador for a number of different brands, which include: Charlotte Tilbury's, Versace, Bulgari's, Swarovski and Fendi.
4) According to the article, the influencer industry is very huge. By the end of 2019, the influencer marketing industry was worth some $8 billion a year. It was predicted to have grown by as much as $15 billion globally by the end of 2022.
5) Influencers are required to spend endless hours preparing for photo shoots, editing photos, and posting regularly - as well as having to re-shoot countless photos daily for particularly demanding clients. There is also the added pressure of always having to increase their follower count, in order to drive up revenues.
6) It can be suggested that audiences actually like being sold products by influencers due to "engagement fraud", which means fake followers are able to be purchased online, from people who operate bot accounts. This means that influencers appear to have received a lot of engagement from audiences when in reality this is not always the case.
7) The representation of beauty portrayed on Instagram and other influencer sites include having a look known as “Instagram face”. This means having “a young face, with poreless skin and plump, high cheekbones”, "long lashes and full lips" - generally white but with a hint of “rootless exoticism”. This is due to the increase of cosmetic procedures, as well as filters found on Instagram which modify the face.
8) In my opinion, I believe that influencers can have both a huge positive and a negative impact among society and culture. Firstly, they can be seen as a great source of entertainment as well as be an important aspect in which audiences and followers can find and purchase branded products. However, I also feel that they have a far too lordly status in society for what they do, and that they are also paid an immense amount for doing little physical work - as opposed to people like teachers or doctors, who work much harder, and for a longer amount of time, and yet they are severely underpaid. Also, I believe that the influence that they have especially on younger people in society is acutely detrimental towards their mental health, as they feel as though they are to follow bizarre beauty standards due to the way that they are promoted by influencers on social media.
Grade 8/9 Extension task:
Authenticity and originality became important in 2020 as brands struggled to find meaningful ways of staying relevant without coming off as insensitive or appearing to capitalize during a critical crisis. Many of today’s digital creators focus their content on the specialized topics they know their followers are interested in. Food, DIY, tech, parenting, fashion, beauty and lifestyle are all examples of popular niche categories, with subcategories that can be incredibly specific while still appealing to large audience numbers. This shows that influencers are becoming more creative and open-minded in regards to interacting with their audiences.
Monday, 30 October 2023
Paper 1 assessment learner response
1) Feedback:
Grade: 7
Score: 30/42
WWW: Wajiha - superb overall effort on this paper. In particular, your Q7 and Tatler (Q4) were brilliant!
EBI: You need to explain less of the theory (e.g. Q3) and apply it. Also more greater analysis for (Q2) analysis of unseen advert.
2)
- No direct address but the subject’s eyes are focused on pushing the heavy tyre (physical exertion) which connotes determination and power in the face of adversity. This is reinforced by his facial expression which has his mouth open in a roar which connotes supremacy and effort.
- The brand name ‘Under armour’ has connotations of battle and war being connected to sport.
- The use of the spotlight (through the flood lit logos) links to sports matches and connotes drama/excitement but also shines on the main image connoting his power.
3) The use of locations in the narrative suggests a version of reality for the audience: Italian Riviera has connotations of romance, upper class and the old Hollywood era is evoked, suggesting the luxurious nature of the chocolate and reinforcing the ‘silk, not cotton’ message. Message of the narrative: Galaxy is a more sophisticated, classier product than other chocolate bars and, as such, needs time and relaxation for it to be enjoyed properly. The audience can also experience this luxury and a happier time (nostalgia) if they buy the product. The use of intertextuality: The narrative references Roman Holiday so rewards audiences who have knowledge of the glamour of old Hollywood. The narrative is a parody of the original film where Audrey Hepburn’s character steals Gregory Peck’s Vespa motorcycle and he jumps on the back whilst Italians shout at them, a bus goes past and a lady drops fruit.
4)
- Use of green colour scheme (fresh and new) with white text (style, class, sophistication).- ‘Blond Ambition’ shows link to Prime Minister Boris Johnson (interview with his brother). Reflects Tatler’s focus on power and influence in Britain. This is also seen in cover line ‘Inside the new British establishment’.
Wednesday, 18 October 2023
Summer Project: coursework planning
Fantasy TV Drama extracts
Clip 1: His Dark Materials
Narrative and genre:
This is a disclosing scene between two characters, Lord Asriel and Mrs Coulter. This scene immediately comes across as tense and unnerving, in which Lord Asriel lashes out at Mrs Coulter, after informing her that he is no longer interested in searching for Lyra, who is their daughter. Mrs Coulter, Lyra's mother, is constructing machines which are designed to strip children of their daemons (a physical representation of one's soul). Lord Asriel attempts to reason with her and put a stop to it, resulting in an alarming sequence of him throwing her against a door out of his own anger. This communicates narrative to the audience through the use of Barthes' enigma and action codes, along with the intense dialogue passing between them. It fits the fantasy genre through the mention of supernatural, unearthly beings named daemons.
Technical codes:
A vast range of camera shots and angles are used here, to depict the scene to the audience in a clear light. This includes medium close-ups and over the shoulder shots, to demonstrate the passing dialogue between the two characters. There is also the evident use of high and low angles, the high angle of Mrs Coulter conveys her to be quite impotent as opposed to Lord Asriel, who is shown through a low angle - portraying him as dominant and powerful. The profound background music further dramatises the whole scene, creating an almost eerie and uneasy atmosphere. The use of mise-en-scene is explicitly used throughout the entirety of the scene, from the old-fashioned costumes, dim lighting, and frightening setting.
Representations:
Gender stereotypes are represented in an interesting way throughout the scene. Firstly, the stereotypes are reinforced as the woman is displayed as inferior and much less powerful than the man, as Mrs Coulter was relatively helpless under the firm grip of Lord Asriel's hand. He is also shown to be yelling in her face, again conveying signs of dominance, which supports certain stereotypes that involve men being superior as opposed to women. However, at the same time, the same stereotypes are subverted. This is shown through the way Mrs Coulter quickly sets her foot down and regains her composure, portraying presiding attributes. The roles are suddenly reversed and it's Mrs Coulter who adopts the assertive figure again, whereas Lord Asriel is now the weaker one.
Clip 2: Charmed
Narrative and genre:
In this scene, there is a healer, two sisters (who presumably may be linked to the supernatural world) and a demon. The sisters, Prue and Piper, are frantically warning the healer that a demon (Shax) is after him because he uses his abilities for good, and saves lives. The healer first perceives this revelation as a practical joke, however this quickly changes when Shax, the demon, makes an entrance and attacks the three, ultimately resulting in the death of Prue. This communicates narrative to the audience through the continued use of Barthes' action and enigma codes, as the lead-up to the demon's entrance creates a sense of eeriness and mystery - along with the amount of action which takes place immediately after when he attacks them. There is also the evident use of Propp's character theory here, what with Prue and Piper as the heroines, the healer as the donor and the demon as the villain. This constant use of narrative techniques further highlight the fantasy genre of the show - along with the repeated references of demons and other-worldly creatures.
Technical codes:
In this scene, there are many medium close-ups which focus on the character's faces in order to portray their emotions fully, which lets the audience know how serious the matter is. There is also a persistent use of high and low angles, in order to make the two girls and the healer look weak and helpless under the dominance of the demon.
Representations:
There are many reinforced gender stereotypes within this scene, with the male healer looking down on the two female characters in a way which implies that he views them in an almost unimportant, dismissive way. However, the female characters appear to be much more intelligent and judicious as opposed to the healer - which subverts many certain stereotypes about the how the roles of men and women should be portrayed in the media. There is also representation of terrifying, supernatural creatures such as the demon Shax.
Clip 3: Shadow and Bone
Narrative and genre:
This is a revelation scene in which a girl named Alina is brought to a man called 'The Darkling', where she is severely questioned by him. Alina is accused of having the power to summon light, which makes her a 'sun summoner', after she was seen having left the scene of a 'searing light'. The Darkling then uses his ring to cut her arm, revealing her to be the true summoner of light, which may have put her in grave danger. The narrative is communicated to the audience through the use of both diegetic and non-diegetic sound (the confrontation scene and the background music), emphasising the fantasy genre. There is also the use of Propp's character theory, with Alina as the heroine and The Darkling as the villain. Barthes' action and enigma codes are used throughout - particularly during the build-up to revealing Alina's ability. The use of binary opposition is also conveyed throughout the entirety of the scene (light vs dark, young vs old, good vs evil), which further highlights the fantasy genre of the show.
Technical codes:
There are a range of camera shots used throughout the clip, including medium close-ups and a two shot. This creates a sense of tension for the audience, as The Darkling appears as the dominant figure and Alina is portrayed as inferior to him, further supported by the use of high and low angles which convey them in this light. The use of diegetic and non-diegetic sound further emphasises the eerie intenseness of the scene, which fits the fantasy genre. The dark lighting makes the atmosphere all the more frightening, and the costumes worn by The Darkling and the people inside the tent suggests that they are other-worldly or abnormal people, again consistently highlighting the conventions of a fantasy TV drama.
Representations:
This scene evidently reinforces stereotypes about gender roles - given the fact that The Darkling, who is portrayed as a dominant, supreme figure, has power over Alina who is a meek, young girl. This is shown through their exchange, in which Alina is clearly being restrained and nobody believes her, taking advantage over the fact that she is a helpless, adolescent girl.
TV Drama planning
Title: Lost & Found
Logline – one sentence that sums up the plot of your TV drama and hooks people in (25 words or fewer): One girl. Two prophecies. Three days. A race against time. To the rest of the remaining civilisation, Via has simply gotten lost. Except now, she's been found...
Other successful TV dramas are similar to yours:
His Dark Materials
Stranger Things
Harry Potter
Narrative – what is the main storyline in your TV drama:
My TV drama takes place in a dystopian, futuristic world which has been overrun by a ruthless, power-hungry villain, mostly known by the name Cassiopeia - a name that is feared by all. Along with her rapidly increasing army, Cassiopeia develops a plan to seize control of the entire universe itself - ridding it of "something that the world has too much of" - humans. However, all is not lost. There is a spark of hope for the remainder of human civilisation, a chance for them to overcome the darkness and despair that they find themselves trapped in. A prophecy has been made which involves both Cassiopeia, and another girl - Via Sheridan. The prophecy in question states that Via is the only one who holds the power to vanquish Cassiopeia and defeat her once and for all. Except, a second prophecy has been made that says that Via must first find the weapon which will allow her to do so, which is hidden in the depths of an unknown location, with only a map to aid her and only three days to do it, before the weapon disappears forever. Via must face multiple hardships along the way - including coming into contact with bloody-thirsty creatures who are on Cassiopeia's side - the most infamous one being a cinth, entities that feed on jealousy and rid a person of their sane mind. To make matters worse, Cassiopeia has been relayed the prophecy by one of her most faithful followers and is now personally targeting Via, in order to destroy all chances of her apparent downfall, and now Via and her family are in grave, imminent danger. She must flee, in order to keep them safe, to make sure they stay alive - as Cassiopeia has ordered her army to locate Via, and to assassinate anybody who interferes or gets in her way, in order to find and eliminate her so that she can hinder all chances of the prophecy from ever ringing true. So she runs, runs far away where she hopes that nobody will ever find her, setting on her journey to seek the desired weapon. Unless someone has gotten there before her...
Genre – how will your TV drama fit the fantasy genre?
I will use a vast range of props and different locations to fully enforce the fantasy genre, as well as the mention of mythical, other-worldly creatures.
Narrative disruption – what will happen in your scene to develop the narrative? What will the audience learn about the characters or story?
Via will have arrived at the location of the weapon, sleep-deprived, but also relieved and bursting with excitement. But, someone is already waiting for her there. As soon as she walks inside the maze, Via comes face-to-face with Reina, Cassiopeia's most faithful servant. Two other Ophidians (members of Cassiopeia's army) are slowly creeping up from behind her, cornering Via and leaving her with no means of escaping. Just as Via has resigned to her fate, believing that she is done for, there's a shout from ahead - distracting all four of them. It is Viktor - the former Ophidian Via so selflessly rescued from a cinth (mythical creatures which feed on jealousy) the day before. He distracts Reina and the others just long enough for Via to make a daring escape down the side of the maze, resulting in a chase scene between Via, Reina, the two other Ophidians and Viktor. Just as Via believes she and Viktor have made it out safely, he suddenly drops to the floor, unconscious. Via drops to the floor in shock and despair, violently shaking Viktor in an attempt to revive him. But, before she could do anything, a voice speaks out, piercing and evil. There, looming above Via, is Cassiopeia herself, laughing manically.
Information about the two locations/settings that you are using and why you have chosen them:
Southall Park - contains a maze-like area which supports the fantasy genre.
Canal - quite eerie and unsettling.
Information about the main character e.g. character type (hero/heroine) their desires, the conflicts they encounter etc.:
Via is the heroine of the TV drama and is a very resolute, skilful and sarcastic character. She currently faces the hugest threat any teenager would ever have to face; an entire nation depending on her to save them all from the cruel antagonist, Cassiopeia. Despite the huge weight which resides on her shoulders, she remains determined and intent upon defeating the villain and restoring humanity, even though she faces many hardships and conflicts along the way, including face-offs with powerful villains whose main aim is to get rid her. She is selfless and compassionate, altruistic and unfailingly generous, and would do whatever it takes to protect her loved ones - even if it means putting her own life in danger.
Costume/props that you require for filming:
- masks
- a map
- a weapon
How you are aiming your product at the specified family target audience:
My TV drama will involve dark, frightening themes which aren't suitable towards younger children, but families with older teenagers may enjoy it due to the mysterious, enigmatic plot and captivating characters.
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